
Hi, I’m Billy!
Former NASA Engineer
with a passion in STEM.
I teach secondary and adult students in Hong Kong,
always busy tinkering with some engineering projects,
and love adventuring outdoors.
My Areas of Expertise
Aerospace Engineering
Aircraft and spacecraft design, orbital mechanics, and space mission system engineering. Awardee of NASA Agency Honor Awards and space tech patent on small-sat solar array deployment mechanism.
Artificial Intelligence and Machine Learning
Knowledge-based and agentic AI. Supervised, unsupervised, and simulation-based reinforcement learning. NASA Principal Investigator of simulation to physical mission deployment neural agent transfer for robotic navigation. Developer of the Lunar space station autonomous power controller.
Robotics and Mechatronics
Mechanical design, electronics, and electrcial engineering. 3D CAD and PCB ECAD development. Kinematics motion trajectory analyst for NASA deep space robotic mining research.
Game and Virtual Reality Development
3D modeling, music composition, and programming in Unity, Game Maker, Construct and Godot engine. Annual participant of Global Game Jam and winner of Most Innovative Game Award @ GGJ HK 2022.
Biography
Having grown up to movies like Star Wars, Independent Day, Back to the Future and Apollo 13, along with my dad bringing me to old Kai Tak Airport to go planespotting weekly, inspired me to become a Rocket Scientist!
In the beginning, it felt like I was chasing an impossible dream. However, little did I know that my hobby of game development would build my skillsets that end up enabling me to become an aerospace engineer at NASA.
I had many great teachers and mentors along the way who help make me who I am today. Therefore, as a way of giving back to the community, I teach to inspire the future generation and to see how much fun STEM can be!
